
Amarrian ArchAngel
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Posted - 2009.10.02 23:50:00 -
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Originally by: Elrianmk2 (Shortened) This thread has been an entertaining read from both sides of the fence but one underlying thread i very vrey much agree with is we need to Fix wardecs. Currently im in a laid back corp, we dont make a lot of cash but just have a bit of fun, and have been wardecced by some station huggers, who are only after easy kills.
Lets give corperations 2 things to incentivise people out of NPC corps, and take the risk of a player corp: 1. The tools for Corperation leadership to work across corps and alliances, Much more granularity of what people can do, access rights and ability to tax / set up internal contracts that are based on a realistic figure rather than the borked market average thanks to market manipulaters. (90 day average on actual sales anyone?) 2. A real cost to declaring war, 50 mill a week to dec an alliance what that 2 hours worth of level 4 work? Pff, make it cost something realistic to declare war on a corp, and much more to declare war against an alliance. If someone has that much of a bone to pick then they should be willing to pay out for it.
How true 
I am posting from both sides of the virtual fence here. My main is a long term pvp'er, with time in lowsec and large 0.0 alliances. My 2nd char just like the quoted poster is part of a high sec laid back corp who mainly missions and mines. Which btw has a much better group of people than all my low sec/null sec hangouts..
CCP claim this is a sandbox, but then try and "push" you down the alliance large fleet pvp path. As we have seen with all these changes to the Navy ships, its just the same as every other mod over the last few patches, nerf speed, missile nerf etc. CCP may aswell just remove missions from the game if the nerfs continue... (Yeah yeah, risk vs reward etc etc - But i dont get to play much during the week and making isk from missioning is the only way i can continue to fund my chars during the current financial climate)
As others have mentioned, the 11% tax to NPC corps will hardly change the balance. I would guess at half the people in NPC corps are (like some of my chars) just there to check info on markets (i have one sat perminantly in Jita) and what your dec'ced peeps are upto, using a few passive targeting/scanning pilots dotted about the place. I would guess that any level of TAX would effect half of the NPC corp members as they are all alts.
As has been mentioned a numerious times, why not start off on 0% tax for new players, as the last thing you want to do is take a load of isk off a brand new player, damn, EVE is hard enough to get started in without taking 11% of a starter char. Then increase it over time, until you reach something like 40-50%.
Off topic a bit, but war-dec'ing is just rediculously cheap. 2 million isk for a wardec? You can make this amount per hour mining in a damn rookie ship . Please increase this to something decent, hell even an alliance wardec is only 50mil isk . Corp wardec's should be at least 50-100mil, alliance wardec's 250-500 mil.
The way to get people out of the 'uber safe' NPC corps is not too tax them, although i think a sliding/increasing tax scale would "encourage" a player to consider his place, is to make the lure of a Player Corp more appealing.
Player corps currently dont really offer anything more than an NPC corp (apart from the research POS's of course). Again as im sure someone has already mentioned, benifits/bonus' to high sec POS's would entice players much more than a simple tax, benifits such as reduced research/manufacture/invention times, bonus' to refining/manufacturing either by less losses or via skills.
There needs to be a way to encourage people into player corps, while at the same time discouraging 1 man player corps, who will just switch corps when dec'ced...
AA
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